﻿<?xml version="1.0" encoding="utf-8" ?>
<wargear>
  <item>
    <name>Neuro-Gauntlet</name>
    <description>Ignores armour saves, always wounds on a 4+, and always glances vehicles on a 6</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>C'Tan Phase Sword</name>
    <description>Ignores ALL saves</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>D6 Attacks</name>
    <description>The Daemonhost has D6 Attacks in close combat</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>Anointed Daemonhammer</name>
    <description>Acts as a Daemonhammer and may re-roll any failed rolls to wound</description>
    <type>Close Combat Weapon</type>
  </item>
  <item>
    <name>Spy Mask</name>
    <description>Reduces enemy cover save by 1 and increases sight range when using Night Fighting rules</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Stealth Suit</name>
    <description>Enemies can only spot the assassin if it is within 2D6x3 inches.  It can only be spotted at half the normal distance if using Night Fighting rules</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Etherium</name>
    <description>Any enemy attempting to charge or target the assassin must pass a leadership test in order to do so</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Psyk-Out Grenades</name>
    <description>May be thrown at psykers within 6".  They must then take a leadership test on 2D6, and lose wounds if they fail</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Combat Drugs</name>
    <description>The assassin may charge 12" into combat, and gains D6 attacks on the charge rather than 1</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Polymorphine</name>
    <description>The assassin is always placed in reserve, even if the mission does not normally allow it.  She may move and fight normally when she arrives</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Poison Blades</name>
    <description>If the assassin is still in base contact at the end of the assault phase, she may make an extra attack that always wounds on a 4+</description>
    <type>Other Equipment</type>
  </item>
  <item>
    <name>Glovodan Eagle</name>
    <description>Grants Inquisitor Lord Torquemada Coteaz +1 Initiative and +1 Attack</description>
    <type>Other Equipment</type>
    <modifiers>
      <modifier set="true">
        <attribute>I</attribute>
        <value>5</value>
      </modifier>
      <modifier set="true">
        <attribute>A</attribute>
        <value>4</value>
      </modifier>
    </modifiers>
  </item>
</wargear>